The Hall or Nothing blog page, featuring Gloom of Kilforth, 1066, Tears to Many Mothers, Lifeform, and with board game mods for Dungeons and Dragons, Lord of the Rings, etc, by ninjadorg.
Cheers guys. I was hoping to add a little variation but I wonder if it's overcomplicating a pretty simplified game. Which is already pretty complicated by all the mods we already have!
I do not think that it is overcomplicating the system. In Drizzt there are a few cards in the MONSTER DECK that affect more monsters which is pretty cool. So it is a minor tweak of the system what creates a bigger variety.
So I will sit down to create class-cards for the different monster-types. Or I will test different monster cards for the zombies f.e.. So there is a zombie card which is like the original one and there could be a second card that dictates double attacks f.e.
It is possible to create so much variety. The system is awesome. :)
5 comments:
Awesome. Another idea could be, that we create more than one tactics card for the individual races.
So the Zombies react different and not only the same way.
This is really brilliant!
Cheers guys. I was hoping to add a little variation but I wonder if it's overcomplicating a pretty simplified game. Which is already pretty complicated by all the mods we already have!
I do not think that it is overcomplicating the system. In Drizzt there are a few cards in the MONSTER DECK that affect more monsters which is pretty cool. So it is a minor tweak of the system what creates a bigger variety.
So I will sit down to create class-cards for the different monster-types. Or I will test different monster cards for the zombies f.e.. So there is a zombie card which is like the original one and there could be a second card that dictates double attacks f.e.
It is possible to create so much variety. The system is awesome. :)
No arguments here - I look forward to seeing what you come up with. :)
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