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Monday, October 24, 2011

DnD Adventure System - AI Tactics Cards

Following the Tactics cards from Gears of War, here's a rough example of how they could be implemented in the D&D Adventure System:


5 comments:

  1. Awesome. Another idea could be, that we create more than one tactics card for the individual races.

    So the Zombies react different and not only the same way.

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  2. This is really brilliant!

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  3. Cheers guys. I was hoping to add a little variation but I wonder if it's overcomplicating a pretty simplified game. Which is already pretty complicated by all the mods we already have!

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  4. I do not think that it is overcomplicating the system. In Drizzt there are a few cards in the MONSTER DECK that affect more monsters which is pretty cool. So it is a minor tweak of the system what creates a bigger variety.

    So I will sit down to create class-cards for the different monster-types. Or I will test different monster cards for the zombies f.e.. So there is a zombie card which is like the original one and there could be a second card that dictates double attacks f.e.

    It is possible to create so much variety. The system is awesome. :)

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  5. No arguments here - I look forward to seeing what you come up with. :)

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