From the original article here: http://new.fantasyflightgames.com/edge_news.asp?eidn=2799
Frodo saw her whom few mortals had yet seen; Arwen, daughter of Elrond, in whom it was said that the likeness of Lúthien had come on earth again; and she was called Undómiel, for she was the Evenstar of her people. Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.
–J.R.R. Tolkien, The Fellowship of the Ring
–J.R.R. Tolkien, The Fellowship of the Ring
Fantasy Flight Games is proud to announce the upcoming release of Road to Rivendell, the second thrilling chapter in the Dwarrowdelf cycle of Adventure Packs for The Lord of the Rings: The Card Game!
Having traversed the freezing snows and treacherous mountain pass of The Redhorn Gate, the heroes of Middle-earth continue their winding journey through the hills west of the Misty Mountains. But the way is long and perilous, and dangers await those sent to escort Arwen Undómiel along the Road to Rivendell.
Ambush!
Road to Rivendell introduces a deadly new encounter mechanic, Ambush, that changes the way you encounter enemies and forces the first player to be wary as your heroes tread their way westward and northward through the hills west of the Misty Mountains. Each time an enemy with the Ambush keyword is revealed from the encounter deck, each player makes an immediate engagement check with it, starting with the first player. Enemies with Ambush quickly pounce on players who fail to keep their threat low, and the first player, especially, has reason to tread lightly. In a four-player game, it’s possible to reveal four enemies and watch with terror as your heroes stumble into the middle of their ambush.
Not only does this exciting new mechanic change the way players have to consider who to commit to the Quest and who to leave ready for defense, it makes the Forced effects of some of the new enemies all the nastier. For example, a band of Orc Raiders (Road to Rivendell, 50) forces the discard of two attachments whenever they engage with a player. Woe to the player relying upon a single Citadel Plate (Core Set, 40) to provide Gimli (Core Set, 4) enough additional Hit Points to survive his wounds! Even when you have the additional attachments to discard, you find your options slipping away, and Rivendell seems farther and farther away…
As your fellowship nears the Last Homely House west of the Mountains, Road to Rivendell also presents new support for Elven characters.
The finely-crafted Rivendell Blade (Road to Rivendell, 31) plays on either a hero or an ally, but only if the character is a Noldor or Silvan Elf. As fearsome enemies stage ambushes to waylay your party, each of your Elves armed with a Rivendell Blade can strike true to make short work of their foes, and your party will need to cut through the opposition quickly in order to escort Arwen safely to her father’s home.
Those heroes who start down the Road to Rivendell must be ever on their guard, for their journey is long and fraught with dangers. Begin your journey when Road to Rivendell releases in the first quarter of 2012!
Note: A copy of The Lord of the Rings: The Card Game Core Set and theKhazad-dûm Expansion are required to play the scenario included in this Adventure Pack.
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