Tuesday, April 07, 2015

Sublime Dark

Welcome to Blackfell.
This is not a pleasant place.
Under the perennial moonlight, waves smash against the cliffs far below, whilst on every other side the encroaching forest seems to strangle the town itself.
What is underneath this town?  What is outside this town?  Where is Blackfell exactly – and how did you get here?  Who lives in the Lighthouse and why does its beam change colour?  What’s causing that constant industrial grinding?  Where is the sun?
And why can’t you leave?
Is it purgatory?  Hell?  Something worse?
Sublime Dark will test your sanity unlike anything you have played before. 
Moonlit meetings, shadowy figures, decaying buildings, abandoned hospitals, pounding rain, and upsetting noises.

Did we mention the creatures?
The creatures of Sublime Dark are not to be trifled with – combat can be instantly fatal so you will need your wits about you, because weapons are few and far between. 
How’s your physical condition?  Because there’s only Healthy, Wounded or Dead.
You might want to try running and hiding.  There’s lots of running and hiding.
Trade your Sanity to discard a punishing State of Mind card, but watch that dwindling supply of mental health before it all disappears.  Will you go Insane?
What’s your Motivation?  Are you Good Hearted? And what of those around you? 
Is your opponent Doomed?  Are the people you meet Cowardly, Friendly, Angry?  Villainous? 
What drives you?

Drinking might help.  Or praying.  Right?  The Chapel can cure your Shock - it might be more important than a weapon to keep your Sanity safe.  And to stop you from using that weapon on yourself.
Customisable items you can level up, allies who can betray or save you, difficult decisions to make.  Have the Crucifix and a Hallowed Candle? Combine them for Sanity Protection.
You may begin the game Curious, Happy, Contented.
Soon you might be Concerned, Disturbed, Frightened.
And then the best you can hope for is Grim Determination to get you through.
Otherwise you could end up Horrified, Paranoid or Suicidal.
Joy.  Grief.  Rage.  Fear. 
You will have to manage these to survive and discover the truth about Blackfell.
Encounter the people and places of Sublime Dark, tell their stories, and create your own.
Study the clues and tell your story.  Discover the murderous cult, undead uprising, demonic summoning, or a range of other variable endings which could conclude your tale.
Face your fears and reveal your destiny.
Sublime Dark.
A semi-cooperative horror adventure game for 1-4 players.
We like it.
It might not be for you.

Fantasy Quest Cards Redesign Ongoing





Thursday, March 26, 2015

Gloom of Kilforth: A Fantasy Quest Game unboxing video

The new prototype box with official art has arrived - this thing is compact, man!

And here are the box options - tuck box or rigid box (I know which I prefer!):

Wednesday, March 25, 2015

Fantasy Quest cards - new potential design layout

Been tinkering with the card designs for Fantasy Quest, based heavily on my work on 1066, Tears to Many Mothers.  What do you think of this as an option??

NEW v1.3:

NEW v1.2:

NEW v1:


Thursday, March 19, 2015

Tuesday, February 17, 2015

Another card tease for Fantasy Quest

Here is the officially illustrated Illusionist, a powerful ally who increases your ability to identify arcane patterns, and who offers a potent one-use ability to deal with a particularly difficult stranger.
Artwork by Anna Kryczkowska:

Sunday, February 15, 2015

1066 nominated for a Golden Geek award!

I'm not 100% sure how just yet but my game 1066, Tears to Many Mothers has been nominated into the 2014 Golden Geek awards for Best Print and Play!  Please feel free to wander over to:


And rate it a 1 for Best, or whichever number you feel is most appropriate of course...  :)
Spread the word, soldiers!



Thanks to everyone who voted - 1066 didn't win, but it was a runner up and I am delighted!  :)


Monday, February 09, 2015

Fantasy Quest Location Previews

Here are two more sneak previews of Fantasy Quest with the new official art by Roman Hodek:

Thursday, February 05, 2015

Fantasy Quest official art previews

Here are a couple of official art previews for Fantasy Quest:

The Night card back is by the awesome Roman Hodek, and the ring is by the extraordinarily talented Lorinda Tomko, whose previous credits include Kingdom Death: Monster.

Wednesday, February 04, 2015

Kick Starting Fantasy Quest!!

Okay guys, it's time for some broad stroke market research! Card costs are insane, and I don't have a publisher behind me, so there will have to be concessions. I also need great artists to paint the world of Kilforth, who are already lined up ready to draw you in, as it were.

I can put the game together in a cool little rigid box and lid with 234 regular/poker-sized high quality cards plus 48 mini-sized cards. Players would have to supply their own six sided dice and (gasp) print their own rules/download the pdf.

After Kickstarter and the government have taken their cut, to make it work I would need 250 backers to buy the game at $55 + shipping. That would leave us a goal of $13,750 to fund the game. 

It's higher than I'd like it to be and it sits alongside similarly priced games which have huge, established brands behind them (but less cards). But it's an independent game, a labour of love, with a tight margin.

I have great artists and printing partners lined up and ready to go, but to succeed I'd need your help spreading the word and creating a buzz with posts, blogs, shares, likes, and so on, which I have literally no right to ask you to do. But before we even get to that I have to ask you one question...

Would you be willing to pay $55 + shipping for a copy of Fantasy Quest (234 regular cards + 54 mini cards)? 

Please answer in the comments below or head over to boardgamegeek and click on the poll here: