Gloom of Kilforth: 2017

Tuesday, June 06, 2017

The Rise and Rise of Solo Gaming

If you were to think of ‘someone who plays board games alone’ - what image comes into your mind?  Be honest, is it Comic Store Guy from The Simpsons?  A socially challenged loner geek who struggles with human interaction?  Maybe you’re right.  But you’re probably wrong.  The truth is that more and more people are being drawn towards solo board gaming, and the reasons for this are myriad and interesting.  

It’s strange to think that video games were once merely the province of marginalised geeks.  Especially now that franchises like Call of Duty have proven they can draw in many more millions of dollars than Hollywood tentpole movies.  And often, multi-million dollar video game blockbusters (e.g. most of the Final Fantasy series) only offer a single player mode.  So why shouldn’t popular board games offer follow suit?

As people with disposable incomes in general look for more varied and interesting pastimes to while away their free time, we have seen a huge rise in board game sales.  Indeed, there are many articles detailing the recent volcanic growth of board gaming, and you only have to witness the footfall here at the UK Games Expo to see that in action. Some say it is a new Golden Age for the industry.  Be it clever ‘Euro’ game designs with slick mechanics and exquisitely agonising decisions to make, or thematic board games showcasing beautiful art and bucketloads of plastic miniatures, an abundant array of titles ever expanding with each passing year means we are becoming more and more spoilt for choice in our gaming options.  

Creativity and innovation in design are rife as each new game stands on the gigantic shoulders of its predecessors, whether it’s delivering new mechanisms for play (like Dominion’s introduction of deck-building within the gameplay itself), continually tweaking an idea or two to improve something where possible here (e.g. the Marvel Legendary games’ slight but significant transformation into the more focussed Legendary Encounters series), overhauling a game system to streamline it there (see any of Fantasy Flight’s ‘second edition’ - or third edition - games like Talisman, Runebound, or Descent), or even reimagining a previous title entirely and delivering a completely fresh vision of that game (such as Pandemic Legacy, where player decisions might mean the actual destruction of game components).

Whilst often looked down upon by gamers - due to the wealthy choice of interesting alternatives - mainstream family games remain evergreen as the umpteenth version of Monopoly with a new Intellectual Property splashed across it continues to grace store shelves, and even Risk had its overhaul into Risk Legacy, stepping into a unique and interesting direction entirely and bringing it back to the attention of more ‘hardcore’ gamers.  And gamers’ demands for increasingly unique and interesting offerings continue to grow, with previously super niche thematic games like Kingdom Death: Monster pulling in over 12 million dollars on Kickstarter.

Whilst Kingdom Death blew minds, wallets and Kickstarter records, a point of note is that it is a game that can be, and often is, played cooperatively, and thus solo.  Ten years ago, cooperative board games where you play with your friends or by yourself against the game were few and far between.  There are wargames and fringe titles that have been around for decades sporting solitaire play options, and people have almost certainly played both sides of games like Chess to improve their technique for hundreds of years.  But whilst over the years pioneering titles from the likes of Chainsaw Warrior (1987), Warhammer Quest (1995), and Lord of the Rings (2000), to Arkham Horror (2005), right through to Forbidden Island (2010) and Robinson Crusoe: Adventures on the Cursed Island (2012) all have supported cooperative and/or solitaire play, it is now pretty indisputable that cooperative games are cemented into the popular gaming zeitgeist.  In fact, boardgamegeek.com, which boasts 3.3 million unique monthly visitors currently ranks its number one game of all time as voted for by its users as the cooperative - and thus soloable - Pandemic Legacy: Season 1 (2015).

Cooperative games are great for gathering together and playing as a team with friends and/or family against a mathematical or thematic objective and solving puzzles together. But what draws people to play these games alone?  A cross-section of soloist enthusiasts had the following to say:

Logistics: “We work a lot. We work weird hours and weird shifts. We move around a lot. Life is less consistent, so our gaming time and gaming circles become less consistent. Solo gaming fills those gaps nicely.” - Jason Perez

Creativity: “For many people, gaming is a social experience. For me, it is a chance to be creative alone. I play games to tell stories” - Amy (Other Amy)

Preparation: “To learn the game. I don't like to present a game to anyone without having a good understanding of it first.” - Brian Hunt

Immersion: “I find it a lot easier to immerse myself into the theme or story when alone. There are no distractions or side conversations.” - Shaun Austin

The challenge: “The kids are all married but I want to play solo games because I love more brain challenging games that take more time than anybody else would want to play.” - Kevin Erskine

Screen-burn: “Sometimes, it's simply a way to force myself away from the screen. Staring at a computer screen all the time is probably doing irreparable damage to my eyes. Solo board games are a way around this.” - Joke Meister

And on the subject of screens, video bloggers who focus particularly on solo gaming command a formidable presence on YouTube, with personalities like JPlay (3,006 subscribers, 505,272 views ), callasmar (5,424 subscribers, 979,918 views)  Ricky Royal (15,330 subscribers, 3,622,304 views) and marcowargamer (12,879 subscribers, 3,955,074 views) all lending their expertise to the cause by showcasing solo games and how-to-play guides for said games.


There are reddit and facebook groups dedicated to solo gaming with thousands of members, and on the aforementioned boardgamegeek site there thrives a community called the 1 Player Guild (or 1PG).  Devoted to podcasting about and discussing solitaire gaming this group encourages and champions a number of activities such as: competing online by beating one another’s scores at certain games, developing new methods and rules to play existing games solitaire that aren’t originally designed that way, sharing amusing stories and narrative session reports of game plays, and taking an annual vote on the People’s Choice of Top 100 solo games of the year.  The latter draws in hundreds of voters and thousands of votes, often climaxing in the collective opening of many wallets to chase the next new shiny game!

From its foundation in 2012 there were 12 members, at the time of writing 6,415 individuals from around the world now make up the 1PG.  The guild’s founder, Albert Hernandez, talks candidly about its growth:

“The guild was always open to anybody that is interested in solo games... I never expected it to be quite so big.  One thing that makes the guild so popular is how friendly it is.  Folks always comment on that.  Nobody needs to look for permission or approval to do something that is helpful.  I think that has really helped the guild grow.  There is no way one person would have come up with all the great ideas that have come out of the guild.”

There has been a surge of interest in solitaire rules for games recently, particularly in line with the continued growth of crowdfunding platforms such as Kickstarter where gamers can help to guide the decisions of game creators to include extra elements they might not have previously considered, such as solo rules.  More and more often, solo rules are being offered with new games, sometimes just as a stretch goal.  But canny designers such as the legendary Jamey Stegmaier have jumped ahead of the curve on this, going as far as enlisting game designer Morten Monrad Pedersen with the express purpose of designing solitaire rules for his games.  This resulted in Pedersen’s hugely enjoyable automa series that emulate an ‘AI’ player in games such as Viticulture, Between Two Cities, and of course, the hugely successful Scythe.  In his own words:

“The increased buzz from solo gamers makes other gamers give it a shot and makes publishers see there’s a big market they’ve overlooked, which in turn creates more solo gaming buzz.  Solo gaming gave me a chance to go back to doing game design for my own enjoyment and bumping into Jamey Stegmaier by chance let me ride his on his coat tails and on solo gaming’s wave of popularity, so that I now have a job in the board game business.”

Pedersen also compiled some interesting data on the growth of soloist games in this chart:


If you’re a designer or publisher developing a board game you could do worse than paying attention to some of the most influential developers on Kickstarter and reading Stegmaier and Pedersen’s various blogs on the importance of acknowledging the solo gamer base; or you could simply take another look at those mind-shattering numbers that Adam Poots generated with his monstrous Kingdom Death: Monster Kickstarter.


So whether it’s to learn the rules to a game you’re introducing to your friends, getting away from screens for a bit to challenge your mental agility, to immerse yourself in a thematic, narrative experience, or just because you blooming love it, solo gaming can be a thrilling and fulfilling experience.  And now with friendly online forums and resources at your fingertips, even though you are playing solitaire, you don’t have to game alone!

Wednesday, May 31, 2017

Less than 24 hours to launch - come join the launch party and watch us on the telly!

Hey everybody - we are Kickstarting 1066, Tears to Many Mothers in less than 24 hours and we're gonna seriously need your help Liking and Sharing and spreading the word! 

Here is the Kickstarter page, so be sure to go hit Notify Me On Launch:

http://kck.st/2rT0sme

We're having a virtual party for the countdown to launch, so come join us at:

http://bit.ly/2rpvULR

And here's me waffling on TV about it all:



See you on the front lines, soldiers!

Get your 1066, TtMM BGG avatars here!!

And if you haven't already got an avatar post below and I'll give you the GeekGold on BGG, as long as you sport your 1066 avatar throughout the month of June.  :)


Win a copy of 1066, Tears to Many Mothers!

Win a copy of 1066, Tears to Many Mothers!


Kickstarting on Thursday 1st June at 6pm GMT!!


Friday, April 28, 2017

Gloom of Kilforth Facebook teaser collection

For those of you who avoid Facebook I've collected our FB art teasers together for you to have a nosey at here...

They're being described as 'Nightmare fuel' - below are the bad guys from Gloom of Kilforth: A Fantasy Quest Game by Tristan Hall - who's your fave?



Races this week for #GloomofKilforth - which core Race are YOU going to play first?




Kickstarter Extra Races this week for #GloomofKilforth - which Kickstarter-Unlocked Race are YOU most looking forward to??




So #GloomofKilforth will be here soon - which core Class are YOU going to play first?




We unlocked DOUBLE the number of Hero Classes with stretch goals, so which of the Kickstarter EXTRA Classes are you most looking forward to playing??


Tuesday, April 04, 2017

Board Chitless Gaming Podcast Episode 1 - A Bit on the Scythe #BoardChitless

Board Chitless Gaming Podcast Episode 1 - A Bit on the Scythe 

Check out our new gaming podcast - Episode 1 is already available here!



This week's hosts were Sam Lawton, Aleksis Williams and Tristan Hall.  We played Above and Below and Scythe, gave our thoughts on both, and sprinkled in some huge name dropping for another 4X game throughout.

Board Chitless Episode 2 - Invaders Must Die! #BoardChitless

And episode 2 is live now:



This week's hosts were Aleksis Williams and Tristan Hall.  We played Thunderbirds, Invaders plus the Armageddon Expansion, and had a sneak preview of Tristan Hall's own new game coming to Kickstarter in June: 1066, Tears to Many Mothers!

What do you  think of Invaders and Thunderbirds?  And are you looking forward to the 1066, Tears to Many Mothers Kickstarter?


Monday, February 20, 2017

Help with an article - The Rise and Rise of Solo Gaming

Dearest Blorggers,


I'm writing an article detailing The Rise and Rise of Solo Gaming for the UK Games Expo (our version of Essen) this year, and I'd love to canvas you gentlefolk for opinions, quotes and ideas.


I think it's fair to say that whilst solo rules for board games, and particularly war games, have been around for ages we've also seen a surge of interest in solo rules recently, particularly in line with the rise of Kickstarter - a platform where gamers can help to guide the decisions of creators to include extra elements they might not have previously considered, such as solo rules.


Anywho, whilst I'm developing this, if you have any interesting thoughts or articles on the subject that you think might help, I'd certainly be grateful for any suggestions - and if you do respond below feel free to pop in a quote with your own thoughts on the subject.  I can't guarantee I'll be able to quote everyone in the article but it might be a cool discussion point in any case.


So, why do you play solo games?  And have you seen an increase in the proliferation of solo games in recent times?


For example, if I was to answer the first question myself it would be along the lines of: I often play games solo to learn the rules before introducing the game to friends, to get away from screens for a bit and test my mental agility, to have a thematic narrative experience, and also because I blooming love it!


Thanks in advance for any thoughts on the subject.  :)



T

Wednesday, February 08, 2017

My Solo 10x10 for 2016 - Ten Games Ten Times Each!

So here is my solo 10 by 10 Challenge from 2016. Ever since reading about the ‘Play 10 games 10 times’ idea on the Most Glorious 1 Player Guild I’d been intrigued, and it certainly synced up with my previous blog’s mission of getting more mileage out of the games you already have.  Anyway, mainly I just wanted to take a break from all the other stuffs I’ve been up to recently and just get back to talking about playing cool games for a bit, so I hope you don’t mind indulging me for a little while.


I’d been planning to type this up for sometime but never really got around to it in January.  I wasn't sure whether I would be able to finish 100 games by myself just because of the sheer quantity of time that it would take up. But I soon realised that I would be able to complete the challenge if I was to shift around the games that I expected to be able to finish. For example, adding Mage Knight to the list was not the cleverest idea as I was only able to get four games in before I realised that the time suck on this beautifully constructed game was just too huge for me to smash ten games in a row.  But after cheekily swapping it out for Argonauts I was able to make much quicker progress through my personal 10 x 10 mission. Likewise Robinson Crusoe - although an amazing game - also had to be benched until the completion of my 10 x 10. Other honorable mentions go to Kingdom Death (spent more time assembling miniatures than actually playing it solo),  and Labyrinth: War on Terror (managed 3 games: one win on Easy mode, then one win on Coherent, followed by one loss against Attractive).




Airborne Commander


Airborne commander is a neat little deck builder.  Whilst there is limited replayability after you have figured out how to beat the game it is one of the most thematic games in its genre, and delivers a sense of commanding a paratroop division trying to pull it together in the thick of battle. The artwork is just great and the system for having blocking buildings filling up the play area really adds a level of tension that ratchets up as the game goes on.  As it was so easy to play this it actually appeared in my 10 by 10 a whole eleven times just because I got carried away and shuffled up an extra game and carried on playing.  I look forward to any expansion material that may be created for this game, and strongly recommend it if you can track a copy down.


Warhammer Quest Adventure Card Game


The Warhammer Quest Adventure Card Game is such a cool - and cruel - little game it's really a shame that it has been abandoned by Fantasy Flight.  The expansion Heroes are a must for anyone who has the game as they really add variety and flexibility for the players.  It's a shame that only one campaign was included with the game and that they chose to expand only the heroes but not the adventures. The adventures are really where the replayability is at of course but the fan community has us more than covered in that respect with the variants section on BGG overflowing with new quests.  The game would be given a new lease of life if FFG gave it a decent reskin - even Terrinoth would work - but I’m not optimistic about the likelihood of that happening.   I played through a full five adventure campaign with my 7 year old and with the warrior + elf combo we were able to win all of the adventures and finish the campaign successfully.  I also played the Delve Quest a few times and met with varying degrees of success now that the easy win loophole has been sealed by the FAQ.


There’s really a lot to like in this little game, with some neatly agonising options for the heroes.  It’s interesting to trace the evolution of the mechanics FFG picks and chooses in their adventure games like WHQ.  There are elements of Space Hulk: Death Angel, exploration and fighting similar to The Lord of the Rings: The Card Game, and other bits and pieces that have been tweaked and further complicated before being thrust into the Arkham Horror Card Game.




Warfighter: The Tactical Special Forces Card Game


Warfighter  is simply one of my favourite  solo games.  I rate it a perfect 10 out of 10.  Whilst I prefer the actual playing of the adventures rather than the kitting out of soldiers, after achieving a Strategic Victory campaign in the Eastern European theatre (possibly my favourite so far?) I have had a lot of fun playing through the provided adventures in the scenario book from the Foot Locker expansion - and I’m not just being biased because I’m the only non-Verssen to have contributed to the adventures therein! :D  Because they have already picked out all of the gear for your soldiers it takes the hassle out of the prep and you simply get to send your guys in and get on with all of the missions, whilst also experiencing some combos and play types you might not have necessarily stumbled upon by yourself.


For some reason I wasn't able to get into the idea of buying the World War 2 version of the game because I think it better suits the modern special forces theme, even though there were special forces heavily at work in WWII. I am also not too sure about the upcoming fantasy themed version of the game but that is mainly because I am super keen on getting more special forces missions and expanding the modern theatre more.  I am really excited to see what they have in store, particularly if they use some of the ideas mooted on the forums such as attacking a ship or an urban building or complex.  The expanded campaign that Dan has hinted at, which involves running a mercenary company sounds quite interesting too.  But I think, probably because of all the war movies I was raised on by my Dad, thematically I am more interested in genuine military war zones rather than fictitious mercenaries completing missions.


But the game itself is excellent in any case, I love the process of carefully threading your team through hostile territory and trying to cover off reinforcements, maintain your supplies and ammo, stay on top of suppressions and wounds, manage your hand/resources, and complete your objectives.  I often get cocky in the easier stages but then fate will deal a blow, such as having three highly experienced, fully armed and armoured veterans, a few missions deep into a campaign, stumble upon a suicide bomber without any remaining actions, overwatch, or self defense, and have said bomber take out the entire team and tank the campaign…  Love this game!



The Lord of the Rings: The Card Game LCG


I decided it was time to try to get back into the Lord of the Rings living card game that I’d championed so heavily back in the day, so I robbed a couple of elf decks from someone on the Internet and set about tackling the first two core quests followed by the Hunt for Gollum, Conflict at the Carrock, and the three Khazad Dum core quests. And then I only went and got cocky and tried to give Dol Guldur a go.  But failed miserably of course and was annihilated 5 times.  I forgot just how this card game could screw you over whenever it feels like doing so.  It is still one of the prettiest games I have ever seen and I have collected every pack so far but once I have  purchased the final Saga pack I think I am going to call it a day on this game because I still have hundreds of hours’ worth of game to play here and I haven't even scratched the surface yet. Plus the game is now being threatened by the Arkham horror card game which follows a similar model but provides a more interesting campaign and solo experience and you only have to run one hero without having to worry about a party of Heroes or playing two-handed.


Shadowrun: Crossfire



I continued my campaign with the human Samurai and elf Decker who are currently both hovering around 40 karma points each. I have now shuffled in the expansion which really adds to the gameplay enormously by introducing a much-needed variety to the proceedings. It is definitely a valuable investment for anybody who has and enjoys the base game. I'm not sure it balances the difficulty as much as some people seem to suggest but it definitely adds diversity and more options for the players which can only be a good thing.  This really is an amazing game and you are able to pick it up and play a mission in 20 or 30 minutes which not only means you can get plenty of game in and see your characters level up and collect lots of karma, but it also makes it a hell of a lot easier to complete your goal in your 10 x 10 campaign if you include a nice quick to play game like this!


I really love the game but also understand why some people are very frustrated with the difficulty. Even at 40 karma points I still have no idea going into a mission whether or not I'm going to succeed. And that Dragon looking down at me from 70 karma points seems completely impossible at this point.


Of my ten plays I was able to scrape two wins and three losses without the expansion, but then once I had added in the expansion and retried the basic Crossfire scenario I failed 5 times in a row without even being able to carry off a successful abort. Lols!  Next time I’ll be mixing up the missions a little more to give myself a chance...


Legendary Encounters: A Predator Deck Building Game



Whilst I actually prefer the Alien-themed legendary encounters set because of the movies and becaue of the variety of co-operative missions, the Predator legendary encounters set actually has the better gameplay. It looks like they were able to learn a lot of lessons from the alien encounters game and refined the formula to a much more playable and interesting state. I don't know whether or not they have been able to carry this through to Firefly because having only played it a couple of times I really did not get a sense that the campaign played in Firefly was anything new or interesting above and beyond what has already been established with this series of games. So in playing Predator I was able to mount a staggering 4 losses followed by 1 minor victory with the Tracker avatar. In playing the Predator 2 mission I suffered 3 losses in a row but was able to follow up with 2 major victories by Killing the Predator not once but twice with the reporter and then later with the OWLF agent, so in your face stinky dreadlocked vagina-face!


It's still a great game and I really enjoy playing this but with only 2 cooperative scenarios the game struggles in comparison to the alien legendary encounters game as I already said.  We did try the competitive predators game with my weekly group but it was not an enjoyable experience and was a total crap-shoot as to whether anyone would be able to gather the cards that they needed in time to pinch their win.


Friday



I have to tip my hat to Friday which is a solid little deck builder that the 1 Player Guild champions with huge fervour, and rightly so really.  For an introductory solo game Friday hits that perfect sweet spot between not being too complicated and also offering a ‘just one more go’ type of experience, especially given how easy it is to just shuffle up and go again. However, once you have figured out how to beat the game, much like Airborne Commander, there is less and less reason to go back to it for more. I would very much like to see a thematic version of this game with better art and a more interesting theme.  This is not to say I do not enjoy the Robinson Crusoe/deserted island theme but rather I think it could be better served by having interesting and cool cards rather than cards with names like ‘Very Stupid’ which my little boy finds hilarious whenever he sees them.  In any case, if I knew a guy with access to a cool fantasy IP and hundreds of beautiful, unique images I’d definitely have a word with him about a potential reimplementation...



Onirim


This is another game I bought based on feedback from members of the - you guessed it - 1 Player Guild who suggested that it is a perfect one player game and in many ways it is. However the theme is very abstract and the implementation of that theme in the card mechanics, whilst clever, is also very abstract and not really my sort of game. I definitely think it has charm but even with mixing in the expansions it simply is not the game for me. I have a lot of respect for the person who designed this game and the series and for their unique identity as they are all instantly recognisable but generally I tend to prefer games where I understand more about who I am and what I am physically doing within the context of that game.


And again once you have figured out how to beat the game you won't struggle until you start including some expansion content. So, after 5 victories with the base game and then throwing the Books expansion into the mix I was able to suffer a single loss followed by another 4 victories.


Beautifully presented game though!



Argonauts


This is a Kickstarter game which I was particularly happy with. The first board game I ever designed when I was a kid at school was a Jason and the Argonauts-themed Talisman rip-off. You travelled around the board getting into encounters as Jason and eventually had to save Media from a Hydra.  Whereas in this game you get to travel around the board getting into encounters as Jason and having to save Media from a Hydra. The fundamental difference between this game and the one that I created as a kid is that this game is exquisitely beautiful, carefully balanced, interesting to play, and provides a unique and quality co-operative experience that is perfect for the family.  Whereas my version was a bit bobbins.


I have a lot of fun playing this with my little boy who is old enough to grasp the main concepts quite well without much guidance.  And even though this wasn't technically solo I'm still going to included it in the list because we played at least 10 times using the vairant ‘Entropy’ rules which allow you to mix up everything including all of the boss monster encounters and all of the city encounters providing a nice replay value after you have finished the game many times already using the standard rules and setup (which we have).  The game is so pretty when set up it is one of those we keep coming back to and the mechanics are so slick, euro-y, and easy to follow but with a healthy dollop of theme and battling, that it provides for a rich and addictive experience which just keeps you coming back for more.  I love this game and am very happy with the quality and the components, and I'm looking forward to the producers’ next game Ironclad with great expectations.




Rune Age


Rune Age is one of my favourite deck building games and sorely overlooked by the masses it seems. I played the Resurgence scenario 10 times: Daqan Lords managed a win with just 2HP to spare at the end, the Dwarfs took a loss, Uthuks won with 6HP remaining, Elves, then Orcs then Undying all lost bitterly.  I followed this up with the Cataclysm scenario where the Daqan managed to win again with 11HP remaining, the Uthuks lost, the Orcs won at 2HP, and finally even the bloody Elves won with a whopping 9HP remaining!  I don’t know what that tells you about the stats but at least it goes someway towards validating the Elves which people seem to hate so much.  :D  And if you don’t play Rune Age you probably don’t have a clue what I’m talking about, suffice to say that for a deck-building game with such a small card pool it has a metric tonne of advice to offer lesser deck building games with much mightier card counts, especially with the sheer variety of scenarios and ways to play that it contains.

The expansion is an absolute must however, if you can track it down that is...


Okay, so thank you for joining me on my solo 10 by 10 journey of 2016. I have already set myself another 10 x 10 Challenge for 2017 and I'm looking forward to getting stuck into that as soon as possible. However I am having to try and learn new games such as Perdition's Mouth which are very complex and taking up quite a lot of my time which means progress on actually playing the damn thing has been bloody slow so far!  First world problems and all that.  :D  I  I also have a couple of other projects that have been consuming a whole bunch of my time, which I really must get back to asap…


Cheers!


T xx

Tuesday, February 07, 2017

Monday, January 09, 2017

Most Anticipated Game(s) of 2017 - 1066 AND Gloom of Kilforth!!!

Hi guys,

Quick mini update - Gloom of Kilforth has been short-listed for 5 categories in the Most Anticipated 2017 Awards on boardgamegeek!! :D So this is where I need 5 clicks from you: Just click on Gloom of Kilforth for Overall, Crowd-funded, Cooperative, Thematic, and Fantasy. Yes, I know, 5 whole clicks, but I promise I'll love you forevs, and with you'll be done in just a few seconds... ;) 


Sadly, whilst you can do it, if you vote for other games in the same categories it will count against us, so, you know, use your best judgement.  I mean, it's all fun and games people... but it would be nice to win something, right? Let's show those other big name games who's really the boss of 2017 - Star Wars, Schmar Schmoars!!*

Listen up: whilst it's too late to impact your copies of Gloom of Kilforth, if you guys get us a top spot in any of these awards - we’ll throw a GoK promo card into 1066, Tears to Many Mothers for you for FREE I tells ya!!

AAAAANNNNDDD, speaking of those Tears... "1066, Tears to Many Mothers" - Kickstarting this year once you’ve got your copies of GoK - has also been nominated for the categories of Grognard, Crowd Funded and Political, so please please please support us by clicking on that too.  Let's be honest, 1066 funding = more GoK down the line...

* I love Star Wars... 

Gloom of Kilforth is leading in all its categories right now, so keep it up there - we don't have the budget or exposure of these other big games, so get your mates to click too!




and 1066 is already smashing the top of the Grognard charts:



Love and cuddles!

Tristan xx