Gloom of Kilforth: D&D Adventure System BASIC CAMPAIGN RULES

Friday, April 01, 2011

D&D Adventure System BASIC CAMPAIGN RULES


BASIC CAMPAIGN RULES




They need more road testing and currently only go up to Level 5, but since you asked here are my current rules for campaign play:



For each level you gain +2HP, +1 AC, +1 Surge Value plus:



Level 2 = 1 new Daily
Level 3 = 1 new Utility
Level 4 = 1 new At Will
Level 5 = 1 new Daily



And the cost for levelling is:



Level 2 = 10XP (you can still level up to Level 2 using 5XP and a natural 20, but not to Level 3+)
Level 3 = 20XP
Level 4 = 30XP
Level 5 = 40XP



You'd have to make a note of XP between adventures though because the monster cards need shuffling back into the deck to restock the dungeon each time.



Also, no hero can reach a new Level until all Heroes have caught up to his current level, so you couldn't have a Level 5 hero in the same party as a Level 1 hero for example.



To scale the game to fit tougher heroes, you start drawing Monster Tokens (from Castle Ravenloft) instead of just placing one Monster when you draw a new tile:



1 creature for Hero Levels 1-2
1-2 creatures for Hero Levels 2-3
1-3 creatures for Hero Levels 3-4 (with minor villains mixed in)
2-3 creatures for Hero Levels 4-5 (with all villains mixed in)


Optional Encumberance Limits

1 hero may carry 20 treasure items
2 heroes may carry 10 treasure items each
3 heroes may carry 7 treasure items each
4 heroes may carry 5 treasure items each
5 heroes may carry 4 treasure items each


I'll post more details once I have the campaign rules down, but further scaling - using randomised Objective tiles - will also mean that the higher level heroes will have to go further into the dungeon to win, i.e. objective tiles start getting placed further down the tile stack (12th-15th instead of 9th-12th, for example).

4 comments:

Sully said...

Nice. I hope to start playtesting your campaign mode this weekend. I wonder about giving out across the board AC and HP bonuses at every level though. By level 5 almost every hero will have an AC over 20. Is this balanced by potentially more monsters on the board and having to go deeper into the dungeon to get to the goal? I really like the Castlevania homecooked leveling system of choosing from a set of bonuses per "tier".

Ninjadorg said...

Hi Sully, thanks for commenting. I hope it's balanced, but you can get the new improved campaign rules here:

http://ratdorg.blogspot.com/2011/04/named-tile-event-deck-for-castle.html

And there'll be a lot of stuff thrown at you by the time you reach those higher levels.

I'll have to check out that Castlevania system, it looked very interesting, I'm just not sold on the theme...

Aaron s said...

Where can I get the cards ?

Ninjadorg said...

Everything you'll need is here:

http://ratdorg.blogspot.co.uk/p/index.html

:)