Gloom of Kilforth: DnD Adventure System - AI Tactics Cards

Monday, October 24, 2011

DnD Adventure System - AI Tactics Cards

Following the Tactics cards from Gears of War, here's a rough example of how they could be implemented in the D&D Adventure System:


5 comments:

Beckikaze said...

Awesome. Another idea could be, that we create more than one tactics card for the individual races.

So the Zombies react different and not only the same way.

CitizenBen said...

This is really brilliant!

Ninjadorg said...

Cheers guys. I was hoping to add a little variation but I wonder if it's overcomplicating a pretty simplified game. Which is already pretty complicated by all the mods we already have!

Beckikaze said...

I do not think that it is overcomplicating the system. In Drizzt there are a few cards in the MONSTER DECK that affect more monsters which is pretty cool. So it is a minor tweak of the system what creates a bigger variety.

So I will sit down to create class-cards for the different monster-types. Or I will test different monster cards for the zombies f.e.. So there is a zombie card which is like the original one and there could be a second card that dictates double attacks f.e.

It is possible to create so much variety. The system is awesome. :)

Ninjadorg said...

No arguments here - I look forward to seeing what you come up with. :)