Hall or Nothing Productions Ltd: castle ravenloft
Showing posts with label castle ravenloft. Show all posts
Showing posts with label castle ravenloft. Show all posts

Tuesday, April 24, 2012

Statistics are like a bikini. What they reveal is suggestive, but what they conceal is vital.

At the risk of being my nerdiest, most boring post ever (and there are some real contenders) I thought I’d share this with you all. I found this stat log of earlier games of Castle Ravenloft over the past couple of years - about 90 games’ worth (or approximately 4 days of solid gaming blush)! These are mostly before introducing our Complete Campaign Rules with event cards, etc and use 2 surges unless stated otherwise. Whilst some of you might be bored until you’re sick in the mouth I figured some of you might find it interesting so here goes – please excuse the disparate, scatty layout...



WARNING: You may snore



SOLO CASTLE RAVENLOFT ADVENTURE 1 - TOMB

1. Ranger: LOST – killed by zombie on 10th tile (careful, hunter, bounding, unbalancing)
2. Fighter: WON – 3hp + 1 surge, Sword +1, Crystal Ball & Wand +17xp (start skills)
3. Rogue: WON – faced Strahd on last tile, 1hp + 2 surges + lvl 2, Boots, Amulet + 5xp
(start skills)
4. Cleric: WON – faced Strahd, 1hp + 2 surges, Wand, Avenger, Tools, Amulet, Holy Water +13xp (start skills)
5. Wizard: WON – 1hp + 0 surges, Ring, Tools, Sword, Amulet +12xp (start skills)
6. Ranger: WON – 2hp + 1 surge, Tools, Amulet +8xp (Careful, Hunter, Split Tree, Parry)
7. Ranger: WON – 3hp + 0 surges, 3 Items, lvl 2 + 3 xp 
8. Fighter: LOST – killed by Strahd on penultimate tile, Sword, lvl 2, 0xp
9. Rogue: WON – 1 surge, Wand, 2 Rings, Charm, lvl 2 + 7xp

CUSTOM HEROES:

10. Samurai: LOST – found stairway, all monsters in play, Alarm Trap
11. Samurai: WON – lvl 2, 0 surges, 8hp + 3xp, Sword, Amulet
12. Ninja: WON – 0 surges, 1hp + 9xp, Boots
13. Bard: LOST – 4 tiles away from finding the stairs!
14. Avenger: WON – 0 surges, 5hp + 1xp, Charm

15. * Ranger WON – lvl 2, 1hp, 0 surges, 8xp, Tools, Sword CAMPAIGN * A2 ICON NEXT



SOLO CASTLE RAVENLOFT ADVENTURE 2 - ICON

1. Ranger: WON – 0 surges +21xp
2. Wizard: WON – 1 surge, lvl 2, Accuracy Ring, Protection Amulet, 8hp + 11xp
3. Cleric: WON – 2 surges, Necklace, Tools, 6hp + 3xp
4. Rogue: WON – 0 surges, 8hp + 10xp, Ring, Boots, Charm, Ward, Avenger
5. Fighter: LOST – 4xp, Boots, Crystal Ball, Holy Water
6. Fighter: WON – 1 surge, 10hp + 4xp, Glyph

CUSTOM HEROES:

7. Barbarian: WON – 2 surges, lvl 2, Sword, Glyph, 12hp + 2xp
8. Paladin: WON – 1 surge, lvl 2 Sword, Amulet, Glyph, Ring, Wand, 8hp + 13xp
9. Warlock: LOST – 3xp, Tools, Holy Water, killed by Fire Trap
10. Assassin: LOST – 0xp, lvl 2, Amulet, killed by Strahd’s Hunger
11. Assassin: LOST – 2xp, killed by Wraith
12. Assassin: LOST – 3xp, Amulet, Avenger, killed by Blazing Skeleton
13. Assassin WON – 0 surges, 7hp + 4xp, lvl 2, Sword, Necklace, came back from 1hp!
14. Warlock: WON – 12xp, Boots, Crystal Ball, Ring, lvl 2, 1 surge + 8hp

15. * Ranger WON – lvl 2, 10hp, 0 surges, 15xp, Tools, Sword, Avenger, Used ICON CAMPAIGN * A3 KLAK NEXT




SOLO CASTLE RAVENLOFT ADVENTURE 3 - KLAK

1. Fighter: LOST – Avenger, Amulet + 22xp, Klak on 5hp (of 6)
2. Ranger: WON – 0 surges, 1hp (!) + 0xp, no treasure left (lost Regeneration Ring)
3. Cleric: WON – 2 surges, 2hp + 4xp, lvl 2, Striding Boots, Regeneration Ring
4. Rogue: LOST – Accuracy Ring, Avenger + 4xp, 1 turn from certain victory!
5. Wizard: WON – 0 surges, 2hp + 6xp, lvl 2
6. Fighter: LOST – Regeneration Ring, beat Klak but not machine, killed by Blazing Skeleton
7. Rogue: LOST – Sword + 2xp, beat Klak, 1 turn from destroying machine, killed by Spear Trap
8. Fighter: WON – 0 surges, 1hp (!) + 5xp, 1 turn from certain failure!
9. Rogue: LOST – Protection Amulet + 3xp, Killed by Patrina before even finding lab!
10. Rogue: LOST – Avenger, Protection Amulet + 2xp, beat Klak but not machine,
killed by Cackling Skull
11. Rogue: LOST – 10xp, Amulet, Boots, Klak on 1hp
12. Rogue: LOST – 4xp, Regeneration Ring – used 3 surges!
13. Rogue: LOST – 0xp, beat Klak, machine on 1hp – used 4 surges!
14. Rogue: WON (finally) – 1hp + 0xp, Protection Amulet, used 3 surges

15. * Ranger WON – lvl 2, 4hp, 1 surge, 21xp, Tools, Sword, Avenger, Amulet, Boots CAMPAIGN *




SOLO CASTLE RAVENLOFT ADVENTURE 5 - KAVAN

1. Cleric: WON – 0 surges, 4hp + 6xp, lvl 2, Avenger, Boots, Tools, Charm, Amulet
2. Fighter: LOST – 7xp, Kavan on 3hp
3. Fighter: WON – 0 surges, 4hp + 3xp, Sword, 2 Charms
4. Ranger: LOST –6xp, Sword, died 6 tiles in!
5. Ranger: WON – 2 surges, 2hp + 17xp, lvl 2, Avenger, Sword
6. Rogue: LOST – 10xp, lvl 2, Sword, Ring, Kavan on 2hp
7. Rogue: WON – 0 surges, 4hp + 5xp, Sword, Boots, Amulet
8. Wizard: WON – 1 surge, 3hp + 3xp, lvl 2, Regeneration Ring



SOLO CASTLE RAVENLOFT ADVENTURE 6 - DRACOLICH

1. Wizard: LOST – 0xp, Sword, Boots, Gravestorm on 20hp!
2. Ranger: LOST – 8xp, 7 Items, Gravestorm on 4hp!
3. Cleric: LOST – 6xp, Necklace, Gravestorm on 12hp
4. Fighter: LOST – 1xp, Wand, Gravestorm on 14hp
5. Cleric: LOST – 2xp, Regeneration Ring, Gravestorm on 4hp
6. Ranger: LOST – 1xp, Gravestorm on 1hp! Accuracy Ring, Protection Amulet, Necklace
7. Ranger: LOST – 2xp, Wand, Gravestorm on 1hp!
8. Ranger: LOST – 8xp, Scroll, Gravestorm on 20hp and not even found yet!
9. Ranger: LOST – 2xp, Gravestorm on 20hp and not even found yet!
10. Ranger: LOST – 25xp, Wand, Boots, Crystal Ball, Holy Water, Gravestorm on 20hp

11. **Cleric: WON – 2 surges, 4hp, 11xp, lvl 2, Protection Amulet, Holy Water CAMPAIGN ** A8 HAG Next



SOLO CASTLE RAVENLOFT ADVENTURE 7 - IMPOSSIBLE

1. LOST – beat Golem and Vampire but killed by Werewolf (is he invincible against solo?)
2. WON – Fighter and Cleric killed against Hag and Vampire, Rogue went on to finish Werewolf (not invincible then!)



SOLO CASTLE RAVENLOFT ADVENTURE 8 - HAG

1. Fighter: LOST – 9xp, Hag on 1hp, 5 Time Tokens
2. Ranger: WON – 1 surge, 1hp, 2xp, lvl 2, Regeneration Ring (unused)
3. Fighter: LOST – 2xp, Hag on 3hp, 0 Time Tokens
4. Fighter: WON – 0 surges, 4xp, lvl 2, 5hp, Holy Water x2

5. ** Cleric lvl 2: WON – 7hp, 6xp, 0 surges, 1 power, continued from A6 Dracolich, Amulet Protection CAMPAIGN **




2 PLAYERS ADVENTURE 2 - ICON

1. WON: Cleric (Sam): WON 0 Surges, 4hp Accuracy Ring, Wand, Boots +10XP (start skills)
Fighter lvl 2 (ND): Brute Strike, Regeneration Ring, Sword, Amulet
2. Rogue (Bob) + Ranger (ND): LOST – reached Chapel
3. Wizard (Bob) + Ranger lvl 2 (ND): WON – 10xp, Sword, Avenger, Icon
4. Fighter (Kris) + Wizard (ND): LOST – 0xp, died at the Chapel



2 PLAYERS ADVENTURE 3 - KLAK

1. Rogue (Sam) + Ranger (ND): WON
2. Wizard (Bob) + Ranger (ND): LOST – 4xp, Avenger, Ring, Wand, Klak dead, Machine: 2hp
3. Cleric lvl 2 (Bob)+ Ranger (ND): LOST – 2xp, Boots, Tools
4. Fighter (Ant) + Wizard (ND): LOST – 6xp, Necklace, Sword, Crystal Ball
5. Ranger (Wife) 3hp + Cleric (ND) 3hp: WON – 10xp, 2 surges



2 PLAYERS ADVENTURE 4 - ASSAULT

1. Cleric (Sam) + Fighter lvl 2 (ND): LOST 10 Items, 0xp


2 PLAYERS ADVENTURE 8 - HAG

1. Fighter (Sam) 2hp + Ranger (ND) died: LOST 4xp, 0 time tokens, Hag on 3hp
2. Cleric (Sam) died + Wizard (ND) died: LOST 0xp, 0 time tokens, Hag on 2hp
3. Cleric (Sam) 1hp + Ranger (ND) 4hp: WON 1 surge, 2xp, Accuracy Ring, Tools, H Potion




3 PLAYERS ADVENTURE 2 - ICON

1. Ranger 7hp (Sam) + Ranger 9hp lvl 2 (Dan) + Wizard 3hp (ND): WON - 7 xp + 2 surges#
2. Rogue (Ant) + Ranger (Wife) + Cleric (ND): WON – 0 surges, 2 XP
3. Ranger (ND) 2hp + Cleric lvl 2 (Ant) 5hp + Wizard (Bob) 3hp: WON – 0 surges, 4 XP



3 PLAYERS ADVENTURE 5 - KAVAN

1. Ranger 6hp (Sam) + Ranger 5hp lvl 2 (Dan) + Wizard 5hp (ND): WON - 14xp + 2 surges
2. Fighter lvl 2 (ND) + Ranger (Ant) + Cleric lvl 2 (Bob): LOST – 0 surges, 5 XP, Kavan on 3hp
3. Assassin (Ant) 0hp + Fighter (Dan) 3hp + Ranger (ND) 0hp: LOST – 0 surges, 1 XP
4. Assassin (Ant) 6hp + Fighter (Dan) 1hp + Ranger (ND) 3hp: WON– 1 surge, 5 XP



3 PLAYERS ADVENTURE 6 - DRACOLICH

1. Ranger 2hp (Sam) + Ranger 6hp (Dan) + Wizard 1hp (ND): WON - 3 xp + 0 surges
2. Ranger (ND) 0hp + Cleric lvl 2 (Ant) 3hp + Wizard (Bob) 3hp: LOST – 0 surges, 2 XP
3. Fighter (ND) 1hp + Ranger (Ant) 0hp + Cleric lvl 2 (Bob) 0hp: WON – 0 surges, 2 XP, Holy Water, Regeneration Ring, Sword




Quick Observations:

For solo single hero play the first 8 Adventures are pretty well balanced, except for the huge drop off with Adventure 6 - the Dracolich Adventure. My only victory against it was using the Cleric, who levelled up and then went on to play a successful two adventure ‘campaign’.

The Werewolf can really screw a solo Hero over if you don’t have boosted damage powers, potentially becoming invincible.

Castle Ravenloft does seem easier with more players, but it probably balances out on the whole, depending which characters you pick. Which brings us to...

The Rogue is still awfully weak. The worst Hero in the series. Luckily the Rogues from Drizzt and Ashardalon are much cooler.

Thursday, September 15, 2011

Castle Ravenloft Official Scenarios PDF

For all you D&D Adventure System Fans, here are the official online scenarios
released so far, all in one nice organised place:








Wednesday, April 13, 2011

The Complete Castle Ravenloft Campaign Experience!


HERO LEVELLING CARDS for D&D Adventure System campaigns by Malone76:












And now the decks are up on Artscow!
Named Tiles 1
http://www.artscow.com/gallery/card/named-tiles-6b9rn92ixm8j
Named Tiles 2
http://www.artscow.com/gallery/card/named-tiles-scsspou44lsf
Named Tiles 3
http://www.artscow.com/gallery/card/named-tiles-3lep5i3jaouo


People want the Named tiles to really mean something and affect gameplay.  So with the help of Crimso and Autoduellist from BGG we’ve developed this deck of cards to add more random variety and theme to the Named Tiles.

You can use them along with the Chamber Decks to create random adventures for campaign play, much like Warhammer Quest.

1  All the Named tiles for WOA & CR are removed before the adventure begins and shuffled into a separate Named tile stack.
2   Named Tiles are randomly selected before the adventure, and seeded into the 'regular' tile stack based on Pary Level.  Party Level is determined by the LOWEST level hero in the party:
For Party Level 1 shuffle one Named Tile into position 1-6 in the regular tile stack
For Party Levels 2-3 shuffle one Named Tile into position 1-6 in the regular tile stack AND shuffle one Named Tile into position 7-12 in the regular tile stack
For Party Levels 4-5 shuffle one Named Tile into position 1-6 in the regular tile stack AND shuffle one Named Tile into position 7-12 in the regular tile stack AND shuffle one Named Tile into position 13-18 in the regular tile stack
3  Then add a Chamber tile at position 9-13.  For Party Levels 4-5 shuffle ONE EXTRA Chamber Tile into position 15-18
4  Each time a Named Tile is drawn, draw a card from the appropriate Named Tile deck instead of a regular encounter (even if the Named Tile has a white arrow).
5  When a Chamber is drawn, randomly draw a Chamber card as usual.

Generally this will mean the hero experiences the Named Tile Event before he actually lands on that tile, but I don't have a problem with that - I think it'll just be easier to deal with as soon as the tile is drawn than try to remember that tile for the rest of the game.

This way you'll get even more variety than the Assault on Firestorm Peak campaign adventure, plus I can really road-test our new campaign rules. And, of course, even more variety will come as more and more Chamber and Named Tile cards are added to the decks too!


  
Here are my current rules for campaign play:


For each level you gain +2HP, +1 AC, +1 Surge Value plus:

Level 2 = 1 new Daily
Level 3 = 1 new Utility
Level 4 = 1 new At Will
Level 5 = 1 new Daily

And the cost for levelling is:

Level 2 = 10XP (you can still level up to Level 2 using 5XP and a natural 20, but not to Level 3+)
Level 3 = 20XP
Level 4 = 30XP
Level 5 = 40XP

You have to make a note of XP between adventures though because the monster cards need shuffling back into the deck to restock the dungeon each time.

Also, no hero can reach a new Level until all Heroes have caught up to his current level, so you couldn't have a Level 5 hero in the same party as a Level 1 hero for example.

To scale the game to fit tougher heroes, you start drawing Monster Tokens (from Castle Ravenloft) instead of just placing one Monster when you draw a new tile.  Party Level is determined by the LOWEST level hero in the party:

0-3 creatures for Party Levels 1-2
1-3 creatures for Party Level 3
1-3 creatures for Party Level 4 (with minor villains mixed in)
2-3 creatures for Party Level 5 (with all villains mixed in)

Optional Encumbrance Limits

1 hero may carry 20 treasure items
2 heroes may carry 10 treasure items each
3 heroes may carry 7 treasure items each
4 heroes may carry 5 treasure items each
5 heroes may carry 4 treasure items each


You'll need to use the Treasure Tokens from Wrath of Ashardalon for best effect, buying up to three new treasures between adventures.  Shuffle the treasure decks from both games together, but when you're buying, re-draw any non-item cards.


And here are the event cards:
































And here are the Chamber cards for use with Castle Ravenloft:










And if you want all the cards to have the same backs to randomise the deck completely you can use these backs instead:



And for between adventure encounters to string the campaign along you'll want the Events deck:












This is a Suggested Treasure Item price list for Castle Ravenloft fitting into the WoA Campaign Rules along with these campaign rules in a pretty format:







Here's a levelling chart for use with Castle Ravenloft, Wrath of Ashardalaon or Legend of Drizzt: