Fantasy Quest is a card game of high fantasy with a gothic edge, where 1-4 players must adventure forth to develop their heroes and save the land from a growing evil. They will visit strange places, stranger people and overcome powerful enemies in their quest to discover mysterious artifacts and ancient treasures.
Playable in 1-2 hours.
The following is taken from my design journal but I don't want to give too much away at this stage so I hope this will suffice for now:This game has been in development for a long time and has undergone so many permutations in the last six years that I’ve literally ripped it up and started again numerous times. From board game, to miniatures game, to proto-RPG I’ve finally settled on a format I hope will be cost effective and elegant: the card game.
The Kingdom itself is a perilous land filled with nefarious monsters, mysterious strangers and dangerous locations, and dominated at its centre by The Sprawl, a huge city where the heroes begin the game. Throughout the Kingdom various factions vie for power over each other, such as the supposedly noble Order of the Rose or the terrifying Doom Guard. And presiding over the world outside the kingdom is the ever-present Overlord, Masklaw.
Here's a preview of one of the more benign locations, which offers a number of methods of interacting with the place by using the symbols - more on the symbols later: