A Word on Titles
Titles are the rewards that your hero can gain for having explored the far reaches and climbs of the world of Fantasy Quest. If you successfully overcome a ‘Place’ encounter (which usually requires a particularly Sneaky character to do so) you may either immediately cash it in for its gold value – if you’re in a hurry for a quick buck – or you may discreetly draw a Reward card from the Titles card deck. In the competitive game you will keep this card a secret, in the cooperative game you may decide to tell your friends where you’re headed to go and claim the Title. Or not. After taking the card into your hand you will see that its first Keyword is its Home location. Like all the other Reward cards the Home is the Location Tile that you must move to in order to claim the Title as your Reward, by using a Reward Action.
Because the Title will have a number of Keywords – including the fact that it is a Title – you may decide to hang onto it in your hand for safe-keeping and put it towards your Saga later on in the game. Perhaps your Saga requires a ‘Steed’ Title to complete, and you have drawn a ‘Horse’ Title card. You could head to the location where you need to go and claim your mighty stallion and thus run the risk of encounters that may eat your precious new horsey. Or you could decide to hold back the info and use the card later on. Carefully balancing bringing your cards into play to gain the benefits of them immediately - and possibly risk losing them at some stage – and holding them back to use for your Saga will be key to your victory in Fantasy Quest.
Titles themselves actually represent the fame and fortune that your hero has accrued for conquering the Places you have discovered. Your discovery of the Lost Village may have impressed the King, who has decided to make you into a “Knight” of the Realm. Maybe your prayers at the Consecrated Altar led the Barbarians to rediscover their faith and make you an honorary “Wild Claw” tribesman.
Their are 4 types of Title currently available: Steed (animals for you to ride who will grant numerous benefits such as extra movement), Order (trusted membership of a fraternity who count you as one of their number), Reputation (a status so strong that it will often allow you to automatically overcome certain encounters, as word travels before you of your deeds), and Rank (usually an official Title that will earn you Gold through a particular means).
However, whilst nearly all of the Titles provide interesting and varying benefits, just be careful you don’t ever earn yourself the dreaded Title of ‘Outcast’...
Finally, here’s a spoiler of just one of the Titles you might be able to claim whilst on your Fantasy Quest:
4 comments:
Looking good! I hope we can get a peek at the rules for it soon, even if it's only a draft. I'm chomping at the bit for more :D
I'm going as fast as I can with this - just don't want to compromise on the quality side. If you don't mind an unformatted Word document I might be able to arrange a sneak peak of the rules at some point in the near(ish) future...
That would be awesome. Watching someone create a game from scratch is inspiring me to continue with my own. I've been working on a solitaire X-Men storytelling game for a couple months now. A LOT of reading/writing involved in that one.
Sounds very intriguing. Have you got a thread on BGG I can follow?
RE: FQ, I just finished the Item deck today and I'm halfway through the Spells now.
Just a few more massively gigantic hurdles to go and we're there...
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