Hall or Nothing Productions Ltd

Thursday, July 05, 2012

Fantasy Quest Hi Res Rules!!



First draft, please parse for spelling, grammar, formatting, errors, etc - cheers!























Embeditin has gone now so I'm not sure how to host a PDF on blogger yet, and at 30 meg BGG will not have it so if anyone has any suggestions please let me know. And if you want a copy of the PDF just PM me your email address and I'll send it on.cool

Also, I'm putting together the final page which will include a thank you list. So far I have:
Sam Lawton (Mmzomba)
Dicky P (Boom04)
Chris Stanton (Toc13)
Houserule Jay (jayjonbeach)
Lestat Lioncourt (DrawingBlood)
Chris Bowler (The Duke BGG)
Mitch Willis (otha62)
Nick Hughes (jokeroz)
Sylvain Fréour (freourslc)
Trent Harrison (Leberus)
CJ Dornfried (ScorpioXtreme)
Mycroft Stout (Mycroft Stout)
Alberto Crosara (Scimmiato)
Hernan Ruiz Camauer (heruca)
Wolfram Troeder (Wolfram)
Guy Steuperaert (Baelrath)
Will (willdesigns)
Nate K (kurthl33t)
S Marstiller (marstiller)
Scrumpy Jack (SJack)
Austin Boyle (aussieb1987)
Benjamin Maier (CitizenBen)
Caleb Skye (CalebSkye) 
Chris D (No_Frets)
Jonathan Franklin (grandslam)
Chris Siple (Misfits)
Dave Daffin (Dave in Ledbury)
EnderWizard (Ender Wiggin)
Jeffery Bass (SkyGazer)
Finbikkifin Finfinfin (finbikkifin)
Jersey Dvd (jerseydvd)
Jonas Thierry (Jonas Thierry)
Keith Koleno (LostSoul27)
Michele Esmanech (Ikim) 
Ryan DeLano (Praxus)
Sean Forrester (sean4star)
Titus France (Titeman) 
Thomas Staudt (ashman) 
Tom Howard (GeckoTH)
Wade Nelson (wadenels) 
Jason Valdez (Tinypocket
Eric Downing (radioboyeric)
Mateo Jurasic (mateooo)
Peter Fuchs (Sentence)
David L (DaViD082) 

Please let me know if I missed you off for some reason!

Wednesday, July 04, 2012

Fantasy Quest: Keywords, Symbols and Actions

Here is the latest page from the painstakingly slow-coming Fantasy Quest high resolution rules book:



Please let me know if you see any errors/typos/etc.  I'm thinking this could be the back page, a 'summary' of sorts.


And here's the Contents page:




Slow and steady wins the race...

Monday, June 25, 2012

Branching Paths at LCGPARIS 2012


Big shout out to Michael Hatik and all the French LOTR: LCG gamers at LCGPARIS 2012 who, whilst also play-testing FFG's new scenario Foundations of Stone, also played through my own Branching Paths scenario.  More info including photos of the event can be found here:

http://sdajce.forumactif.org/t837p120-championnat-des-lcg-samedi-23-juin-2012-photos



Looks like a great time was had by all!  :)

Thursday, June 21, 2012

Fantasy Quest Version Update





Hello Fantasy Questererers!

Sorry about the lack of info/activity on this blog.  I've been beavering away implementing all the feedback from play-testers and from the UK Games Expo and basically the whole of Fantasy Quest has received an overhaul.  The core game play is still the same but I've revamped ALL the FQ cards and I think it's looking really good.  Here are just some of the changes I’ve already made:

1.         Sagas are now in cool, bite-sized Chapters
2.         All card numbers are larger/readable
3.         There are now Location short cuts between certain Locations where the Ancients like to hang out
4.         Locations in Gloom are now Black and white for visual clarity
5.         Encounters now include ‘balancing the leaders’ events which target either the Strongest or Weakest player
6.         A new Basic Game rule for noobs: draw 2 cards and choose which to encounter – if it’s an Enemy you must encounter it, if it’s two Enemies you must choose the higher VP value Enemy to encounter
7.         The rules have been revamped once again, including a nice turn order breakdown (BGG won’t accept it so I’ll post it on my blog soon)
8.         Search Action: you may now Encounter the same empty Location by spending one Action so you don’t have to move away and then come back if you’re searching for that elusive Keyword
9.         Fate points are now automatic successes instead of extra rolls to help get the early game moving
10.        Actions are now closer to simultaneous – players take it in turns to play individual Actions rather than taking their entire turn at once.  This was a crucial change imho – it reduces downtime, increases the race element in competitive play, and allows more tactical options for cooperative team players
11.        The iconography has been updated so it’s easy to see which cards give which rewards, and all decks have their icons on the backs for consistency and ease of use
12.        Another Basic Game rule for noobs: successes only require 4,5 or 6 instead of just 5 or 6
13.        And most importantly the Study Icon is now a ‘spell book’, instead of ‘joined hands’ which numerous play-testers thought was an alien willy...

Okay that’s a good number to stick with for now.  It’s still currently a monster of a game, with over 300 cards, tons of variety and replayability, and a great narrative structure which I think rivals all the fantasy games I’ve played.  To print it is going to kill another cartridge or two, or I suppose I could just put another seven deck order in on artscow!  And given that info - if anyone else is interested in play-testing this latest iteration of the FQ behemoth before I try and drag it down the publishing/kick-startering route, email or geekmail me and I’ll add you to the list of potential play-testers (unless I get over-subscribed again).

Here are some teasers to be going on with in the meantime:













  

  

  

   








Friday, May 25, 2012

Prepping Fantasy Quest for UK Games Expo


Some peeps accused me of being camera shy so I thought I'd better come out of the closet...


Wondering how it will go at the Expo tomorrow:


With the missus lending her support:


See you there, folks!


ND


Thursday, May 24, 2012

Mage Knight City Reference Cards

Based on Paul Grogan's original designs the following cards have all the city information on them that you should need for reference:


Monday, May 21, 2012

This amazing Fantasy Quest T-shirt could be yours!


All you have to do is ask me "Where did you get those cool T shirts?" at the UK Games Expo!

See, the only thing I own right now is the name, so that's why you get the incredibly stark, instantly recognisable - 'artless' you might say - branding.




Game/wine/table/etc not included...

We only have one spare, so make sure you act fast.  :)

Friday, May 18, 2012

Fantasy Quest Angry Strangers!

If you piss off enough people in Gloom of Kilforth: the Fantasy Quest Game, experience has proven that it can sometimes be hard to keep track of who is still mad at you!  So you can use these helpful tokens to keep track of your personal grudges.  Each player takes a couple of 'Angry Stranger' tokens of the same colour at the start of the game.  If negotiations with a Stranger don't go so well (i.e. you get zero successes - it happens) simply pop a token onto the irate Stranger to show that he is now your Enemy.  Remember to keep a token for yourself to remind you which colour is yours.  You now know to avoid this Stranger(/s) at all costs, unless you are suitably armed of course...







Tuesday, May 08, 2012

Brand, Son Of Ugly


We've been having problems looking at the ugliest character ever depicted in a card game:


So I came up with a solution:


Tuesday, May 01, 2012

Win a copy of Fantasy Quest!

You will need a BoardGameGeek account to bid geekgold for a promo copy of Fantasy Quest here:

http://boardgamegeek.com/geeklist/141279/item/2128401#item2128401

:)

Lost in The Long Dark


From the FFG article here:


The passage twisted round a few turns, and then began to descend… In the pale ray of the wizard’s staff, Frodo caught glimpses of stairs and arches, and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dark on either side. It was bewildering beyond hope of remembering.
    –The Fellowship of the Ring, “A Journey in the Dark”
After surviving a desperate struggle with The Watcher in the Water, the heroes of Middle-earth pass at last through the Doors of Durin and into the ancient mines of Moria. Within those tunnels, your heroes must conduct their search for the source of the increased Orc activity within the Misty Mountains. But as they journey into The Long Dark of those ominous mines, your heroes press ever deeper into a network of tunnels that carves through rock for leagues and leagues.
In the fourth Adventure Pack of the Dwarrowdelf cycle, the ominous dark hangs heavier and closer around your heroes, and the going is slow. The Long Dark is choked with hazards and foes, and heroes must be careful to keep their way. Should they falter, they may find themselves stumbling into disaster…
Finding Your Way
The Long Dark introduces a new, scenario-specific mechanic known as a Locate Test. As your heroes navigate the massive subterranean realm of Moria, the Locate Test challenges their senses of direction. Will they head true? Or will they wander blindly through ancient and abandoned passageways, losing their way for days as their food supplies dwindle or stumbling at last into a goblin encampment?
When a Locate Test is triggered, the first player discards one card from his hand to discard the top card of the encounter deck. Some of the encounter cards in The Long Dark have a bold PASS printed in the lower-right corner. If the first player discards such a card from the encounter deck, then he succeeds at the Locate Test, the heroes regain their sense of direction, and they may continue deeper into the mines. If the encounter card does not have the boldPASS printed on it, the first player may continue to attempt the test, discarding cards from his hand to discard cards from the top of the encounter deck until he either has no more cards available to discard or chooses to stop attempting the test.
Fellowships that do not PASS their Locate Tests, however, may find their situations growing more and more dire. Many of the cards in the scenario have Lost effects on them that may trigger whenever your heroes lose their way. The more of these effects you accumulate in the staging area, the deadlier they become. At the heart of The Long Dark of Moria, fellowships that get lost may find themselves starved, exhausted, and surrounded by hostile Goblins.
The Long Dark is making its way to a retailer near you. Next week, as we continue moving in the right direction, we’ll take a look at a couple of the reasons the Dwarves do not fear the dark!

Friday, April 27, 2012

Fortune and Glory New Dangers Batch 2!

First card:





Losing video games – not nearly as heartbreaking as losing board games...

Losing video games – not nearly as heartbreaking as losing board games...




After nearly shedding tears over letting some old classic board games go, I don’t have anywhere near the same emotion about letting played PS3 games go. There are very few movies which I revisit after watching and almost no video games that I replay after completing. Even if it’s an RPG with multiple paths to victory or a narrative game with a raft of alternate endings, once I finish a game, I tend to also be finished with that game. So I rarely benefit from additional Downloadable Content, and usually have moved on from games by the time any DLC gets released.


There are exceptions of course. Years ago on the PS1 I was utterly hooked on the originalSilent Hill. I didn’t have a wife, child or job I cared about back then, but I did have a lot of time on my hands. And I played that sucker through and through, terrified, elated and excited to see everything it had to offer. I even unlocked the alternative, hilarious alien abduction ending, which required some serious commitment iirc. And the Resident Evil series are irresistibly replayable, bashing back through the game on veteran level is a joy.


But on the whole, when I’m done I’m done and the story is finished. With board games (the kind that I enjoy at least) you tend to be able to recreate the story over and over anew each time rather than stomping through the same old plots and cut scenes. But as transient as they are, video games can have an enormous impact, and they’re so much quicker and easier to set up too!


So as I hit up eBay and fire off this lot into the ether I thought I’d reflect back on some of these cooler titles from the last few years...






God of War III


The very best of the God of War series! The violence is utterly gratuitous and utterly enjoyable. Ripping the heads from your enemies’ shoulders, slaying titans and destroying Gods is bonkers, and the gameplay is even bonkerser. When the button-pushing minion-bashing starts to get tiresome God of War switches things up and throws a crazy, seemingly unbeatable boss at you, or a devious puzzle which requires the kind of lateral thinking which is so difficult to access through the muggy haze of two or three San Miguels. The gore and action are what make the game, but I always had a close affiliation with Greek mythology growing up, so seeing the heroes and characters and myths and gods of the Odyssey and the Iliad realised in such a destructible manner is kind of a dream come true. And of course, the Warry God series also pisses all over the new Clash of the Titans movies...






Bayonetta


Cool action shooter with a sexy heroine, tons of fun blasting enemies and powering up. There’s not much more to say about this title, which is kind of a shameless clone of action games like God of War, but has its own fairly unique spin, and eminently watchable cut scenes. You do wonder when Uwe Boll will get the movie rights though...






Assassin's Creed: Revelations


The original AC had the best settings and locations, the explorable world, the horse riding, the least annoying hero in Altair, and a lot of the cooler elements of the series. But it also had the sucky modern day game play and the boring, boring, BORING Desmond story which only seemed like a needlessly elaborate excuse to cover the occasional flickering frame of the ‘main’ game. Luckily the later titles abandoned more and more the dismal Desmond arc and you got the Assassin action you wanted. Revelations takes this the furthest and with the exception of Desmond’s Animus dream world AC:R provides the sleekest, prettiest gameplay yet, and the side games are way more enjoyable. All in all, an amazing game that combines all the best parts of the series into one, with added meta games to boot. A fitting end to the series.






Red Dead Redemption


Brilliant game, just finished it - amazing ending. Moving onto Red Dead Undead Nightmare next and I’ll eBay that when it's done too. John Marston is a really engaging protagonist and someone you can properly get behind and root for, with his roguish but heart of gold morality and wry sense of humour. I always found that playing any of the Grand Theft Auto series you were generally playing a total bastard completely out for himself and extremely difficult to empathise with. I know there’s a massive zeitgeisty penchant for this new generation of gamers to play baddies, the Dark Side, the criminals, renegades and generally evil scumbag villains of any mythology these days, but me I always prefer to play the good guys. The backdrops, music, atmosphere, animations and effects are beautiful and you really feel immersed in the world. A great escape from modern life and with great challenging gameplay too.






Final Fantasy XIII


One of the best Final Fantasy games yet, eye watering graphics, elegant gameplay - I can't wait for the sequel now! It’s fair to say that this title doesn’t have the emotional resonance or impact of FFs 7, 9 or 10, but Square Enix rarely put a foot wrong in the Final Fantasy series and XIII is no exception. Need to get hold of XIII-2 now to finish the tale, but there’s great gaming to be had in here and I was one of the minority who appreciated the story driven linearity of the early chapters, it felt far more impactful - particularly when they do blow out into the more open world structure of the later game. I might as well have a direct debit set up to Square for all of their Final Fantasy releases though so I’m clearly biased...






Uncharted 3: Drake's Deception


Excellent game - just finished it, great online play too - just don't have time to pursue that aspect of it. The Uncharted series has been nothing short of brilliant, putting 99% of Hollywood movies to shame. The easy feel of the gameplay, the fact that every action you perform looks and feels cool, the emotional and humorous beats of the script and narrative, the cocky, charismatic appeal of Nathan Drake – and all the voice cast in fact, the great stories and the pure adventuring thrill of the game, they all add up to make Uncharted a king title amongst modern video games. There’s nothing not to like and the action and set pieces in Uncharted 3 really up the ante even further: hanging on the cargo net from the back of a plane whilst fighting baddies, discovering the Atlantis of the desert, the epic battle on board the pirates’ ocean liner, climbing tower blocks in London, and exploring the beautiful jungles of.... France! There are moments where you just stop and stare at the scenery the game is literally that beautiful. I will buy the PS4 in a heartbeat just to get my hands on Uncharted 4!






So there you have it. Some rambling thoughts on some great titles. Thanks for reading, and FYI they’re all up for 99p each - if you’re remotely interested you can have a nosey over here:


http://myworld.ebay.co.uk/ninjadorg/?_trksid=p4340.l2559

Thursday, April 26, 2012

Our very final adventures in Dragonfire Castle.

Our very final adventures in Dragonfire Castle.







Before my great 2012 clearout I dusted off DungeonQuest for some final adventures into Dragonfire Castle before calling it a day on this old classic.  Even as a kid, back in the day I always felt there was something missing from DungeonQuest.  It was fun for a quick blast of mostly comedy gaming but meatier dungeon crawl games soon took over and DQ began to gather a thick layer of dust.

I was lucky enough to pick up the Heroes expansion but never managed to track down Catacombs, which looked like the most interesting expansion to be fair.  So we had a host of fodder – sorry, ‘Heroes’ - to choose from for this retro nostalgia adventure, but we decided to stick with the base game Heroes instead.  It had been nearly two decades since I last played and I couldn’t be bothered to read all the individual character rules...

We played a series of two player games and to start off with I chose Volrik, who was always my old favourite.  He just seemed a bit more amiable, and maybe less pretentious somehow.  KG chose the far more pretentious El Adoran.  The game lasted about 20 minutes as I nipped through rooms and chambers making my way steadily towards the treasure chamber and lucking out by bagging a series of corridor tiles.  Eventually my progress was altered and I was sent off course, the tiles forbidding me from ever reaching the dragon’s hoard.  My strange journey took me to the other side of the castle and out of one of the other corner towers.  I killed a goblin and an orc and managed to escape the dungeon with a paltry 230gp and just a few scratches to show for my troubles.  KG took a wrong turn, fired all of his arrows at enemies as quickly as he could, had his HP whittled away, and ended up getting horribly lost.  The doors of Dragonfire Castle slammed shut as night fell and Mr Adoran was forever trapped in the dungeon’s depths.  All hail to Volrik, the King amongst peasants!

Next up I took Sir Rohan of Rohanland whilst KG decided upon the barbaric warrior Ulv, whose name was onomatopoeiac for sick-making sounds.  Which was fairly ironic because he died of throwing up after a centipede poisoned him to bits in an early room.  Were one to ransack his bloated, poisoned corpse - as one is often wont to do in DungeonQuest - it would reveal a meagre 40gp.  Barely even worth the deadly infection you’d invariably contract in the act.  Sir Rohan meanwhile laughed at the distant, weakening screams of his adventuring competitor and as Ulv called for his mummy (Ulva) and painfully expired, Rohan gleefully counted up the 290gp in his pouch, strolled into a room and looked up to stare into the face of a Death Warrior.  Aptly named it were, as it impaled him upon its mighty, spiky sword.  None were to leave Dragonfire Castle that day.

Next into the grinder, and undeterred by the continual murdering of previous adventurers, Vikas and Rohan (Jr presumably) stepped up to the plate.  KG’s Rohan followed in the footsteps of his father and found only death and doom in the dimness of the dungeons.  The 120gp in his pockets was little consolation as Dragonfire’s doors slammed shut and trapped him in the darkness.  Vikas – yours truly btw - meanwhile played total chickenshit and just hung around the entrance way, jumping at noises and staying within eye sight of the exit door.  After finding a gem worth 50gp in an old boot Vikas darted back out the doorway stammering the words, “Screw this!”  It could hardly be called a victory as Vikas was exiled by the local peasants shortly afterwards for being a totally cowardly custard.

Our final two player game saw a penniless Siegfried (myself) step into the dark and get instantly stabbed in the back by a Sneaky Orc.  As he gasped his last, Vikas the coward (played by KG this time) was thrown into another entrance by the angry villagers.  With no recourse but to face his demons he wandered the depths of the horrible, horrible castle and desperately waved his sword around him as goblins and trolls reached for his tasty, tasty flesh.  Screaming like a girl he raced down corridors towards another tower exit.  Finally stumbling upon an abandoned crypt, he ransacked the tombs of the dead and took 370gp’ worth of necklaces and rings from the poor corpses.  Stuffing it all into his jerkin he raced for the exit and escaped, not even considering heading towards the Treasure Chamber and sleeping dragon.  With his haul he’d finally be able to buy a ticket out of this town and away from the abusive accusations of cowardice from the locals...

Thus ended our final adventures in Dragonfire Castle.  Measly victories and gruesome deaths, the universally recognisable hallmarks of any DQ adventure!



Over the next few days, before wrapping it all up for eBay I played a bunch of solo games to see how I’d fare in my super final adventures, and had a series of notable victories, but mostly defeats:




Volrik 3,650gp – 1LP – DIED on last turn at sundown after trying to haul off bags of treasure from the Dragon’s chamber, also forgot to take a Magic Ring along!
Volrik 10gp – 2LP – WON with just 2 turns left after beating both a Death Warrior and a Spider
Volrik 490gp – 2LP – WON with just 3 turns left
Sir Rohan 0gp - 7LP – Turn 10, DIED fell into a bottomless pit to his doom
Ulv 10gp – 2LP – Turn 19, DIED stepped into a Rotating Room which rotated into a wall
El Adoran 4,130gp + rope – 6LP, 0 arrows remaining, Turn 19, DIED used his Transform ring to turn a corridor into a Rotating Room which rotated into a wall
Siegfried 0gp – 0LP – Turn 11, DIED found some Rope, then got killed by a Death Warrior
Vikas 2,910gp + rope – 12LP – DIED Turn 16, Room Rotated into a Bottomless Pit, fell to his doom
Roland 420gp – 0LP – DIED Turn 14, killed by a Sneaky Troll
Farendil 4,000gp – 0LP – DIED Turn 15, killed by a Sneaky Death Warrior
Ironhand 0gp – 14LP – DIED Turn 9, Death by Bottomless Pit
Rildo 2,760gp – 5LP – WON Turn 23, escaped with 1 dagger remaining!
Helena 30gp – 0LP – DIED Turn 11, killed by an Orc
Helena 2,260gp – 1LP – WON Turn 14, made it to the treasure chamber and ran for the win!



And that was the end of that!  I have mixed feelings about letting it go but game space is at a premium in our house now.  And were it not for these final efforts at beasting the heck out of the game DQ might not have seen the light of day for another 20 years.  A great, simple, little game, but very much of its time, and now massively over-shadowed by games like the far superior D&D Adventure System board games.  Plus if I ever feel the need to revisit Dragonfire Castle I can always pick up the updated FFG version of the game (and ignore their awful looking, overly complex combat system).

So long, DungeonQuest – and thanks for the memories!