Prologues and Epilogues
Something that has been missing from the Lord of the Rings card game is an end to the story once you've completed the scenario. What happens once you've escaped from Dol Guldur? Did King Thranduil's message carry? But I can understand why they didn't include cards for this in the game, especially since there was such an outcry already about the rip-off card distribution in one core set.
In any case, in order to complete the short stories I designed for my own scenarios, I developed the following Prologue cards to be read before starting the adventure. If you manage to complete all 3 stages you simply flip the card to read the Epilogue on the other side. Whilst this doesn't affect gameplay (although it does finally instruct you in which order to play them!) I think it rounds out the experience nicely from a thematic point of view.
Enjoy!
And the print version:
2 comments:
Interesting idea. What might be even more fun is a "Nightmare Mode" component on the epilogue to make Nightmare Mode more interesting. E.g. something about gaining an ally or adding something to the encounter deck and so on.
Good call. I've seen a few differing interpretations of what nightmare mode is (keeping allies+attachments or not, drawing a new hand of 6 cards or not), so I suppose you'd have to tailor it to how you choose to play.
It'd be nice to build a continuing story though, a proper campaign. And it would be all the more gutting when you eventually lose!
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